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To get to the point: I think the HTC Vive is the best VR headset on the market, all things considered. Well, as of mid 2018 anyway. I first fell in love with the Vive when my office got one. My boss was so impressed, he messaged the company announcing everyone company-wide must schedule a 10-15min appointment just to try it! My 15 minutes came and I fell in love. The tracking was superb, the visuals were miles ahead of my DK2 screen, and of course, having your hands in-game was, well, game-changing. At the time, the Oculus Rift CV1 still hadn’t released it’s touch controllers. Of course, it’s moot now since Oculus has your hands in the game, but at the time it was mind blowing. Again, I’m late to the game on this VR review as I’ve been slacking. This post, like the others in my tech review series, is mostly to collect my thoughts and directly share when I need to. I shall do this in the sameish format as my previous Oculus Rift CV1 review. The Good:
The Bad:
Other Thoughts: The “lighthouse” tracking solution is pretty clever. You mount and power two boxes diagonally, and they will both wireless talk to each other as well as your headset. Sort of like radar or sonar, they have a small motor that sweeps an infrared laser across the play area. Incidentally, the motors they use are the same as server hard-drive motors, so they are heavy-duty for long-running up time. The headset and Vive controllers (“wands”) have infrared light receivers on them in various visible locations. Because the lasers sweep predictably, the infrared sensors will get lit-up in order as the laser sweeps by. Doing some simple math, the headset and controllers can triangulate their positions based on the order their sensors got lit up. Pretty, fucking, rad. Not only is this low bandwidth: just a few dozen sensors that are “ON” or “OFF” but also, the laser sweeps are from boxes that don’t need USB. Really. Cool. Solution! HTC recently released the Vive-Pro, a prosumer targeted headset based on the Vive. I’ve yet to try one personally, but from other reviews I’ve seen, it’s a bit heavier and has a marginally better screen. Not a fan of making it heavier, but a better screen would be a welcome addition. That said, it’s more expensive, it’s colored a godawful tacky blue that looks like my 90’s Toyota, and is sold without the controllers and tracking light houses, so it would be an investment for sure. I can’t review that one, but if you have the cashola, I would say that it’s probably be the best VR solution on the market, with the original Vive being the second best. Also to note, HTC released separate tracking markers that can be attached to accessories. I personally have not used them, but I have seen cool demos of them on things like guns. Without actually trying them, I cannot comment. That said – I don’t think the Oculus Rift CV1 has anything similar on offer. Overall: As of mid-2018, and basically since it was launched, the Vive is the best consumer VR experience money can buy. Sure, you will need a decent computer – most likely an Intel I5 at minimum with at least a GTX-1060. I personally went I7 and GTX-1080 as a future-proof investment, but currently the HTC Vive is as good as it gets. If you want VR, I cannot recommend the HTC Vive enough. I love mine! July 19, 2018 at 5:28 am | Technology Reviews |