Super Mario 68k

Super Mario 68k
Originally posted on: November 22, 2012

⚠️ Note: This post is over 10 years old. It was originally published on November 22, 2012. It may contain outdated information on my skills, or reflect my views at that time, which could differ from my current perspectives.

Introduction

Just like my Worms for TI-89 project, this was inspired by an already existing game that I wanted to re-do.

Super Mario Quest described it self as: "The begin-all and end-all Mario clone for TI-89 and TI-92 Plus"

But I had a few problems with that. First, the game had been changed to "Space Monkey Quest" and the coins had been changed to Bananas. Also - the graphics, while very Mario-like, weren't actual mario sprites. They were very similar but ultimately not original.

The Concept

I decided that it should be easy (yeah-right) to recreate all of Super Mario Bros. from NES to the TI-89.

The Project

Just like Worms I came very far and got very close to finishing. Although I never actually reached the size limit, I stopped coding due to external factors. Mainly, I wanted to get away from the computer for a year or so.

Playing the GamePlaying the Game

Download:

Source and Executable (zip)


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